Core artist working independently to create and document all aspects of a game from reel symbol sets to interface layout to fonts. Staff Artists are expected to already be well-versed in several Adobe products, but also expected to continually learn new software skills. Staff Artists are expected to have strong artistic abilities in drawing, rendering, graphic design, color theory, layout, character design, and animation.
Essential Job Functions:
Create high-caliber art, maintaining excellent art quality in regard to character design, color theory, layout, text treatment, and animation ability.
Continually sharpen artistic abilities through company training, independent learning, and learning from other team members.
Continually sharpen software expertise through company training, independent learning, and learning from other team members.
Work closely with Senior Artists and the Lead Artist, producing high-quality art in an iterative process.
Display a high degree of professionalism at all times, accepting critique from team members.
Show efficiency in self-managing time with a reasonable degree of accountability and minimal instruction
Other Duties and Responsibilities:
Demonstrate excellent file structure and organization
Create art assets and document all art assets created with minimal mistakes.
Bachelor of Arts in art/animation
1 year previous experience as an Associate Artist or 1 year experience as a Staff Artist in a production environment
Knowledge, Skills, & Abilities
Excellent drawing and rendering abilities
Excellent written and verbal communication skills
Proficient in Photoshop, Flash, After Effects
Working knowledge of MS Office
Working knowledge of Illustrator, Studio Max or other 3D platform
Ability to create art and animation for all game aspects (screen layout, symbol sets, etc) with minimal guidance.
Understand how to design art for various themes and platforms
Display a proficiency in Photoshop and a working knowledge of After Effects and Flash.
All applicants MUST provide the following in the event of an interview:
Portfolio (website or blog required for pre-interview)
Samples of sketch work (sketchbook or loose-leaf)
Layered working Photoshop, Flash, After Effects, and Studio Max files as appropriate to the position
Animation samples if animation is core ability (AVI, Quicktime, or website)
Please provide all links or DVD upon application
By applying to this position, you will be providing the requested information to the United States. Please be aware that the United States may not have the same privacy protections afforded to you and your personal information in your home country. By responding to this job posting with the requested information, you consent to the processing, either manually or by the input of such information into a computerized data processing system, of your personal information by WMS and/or its agents in the United States.